←AUTO/GOAL

A live audiovisual intervention that attaches itself to a football broadcast and rewrites it from within, without ever interrupting it.

AUTO/GOAL

A live media disruption device for collective viewing environments

AUTO/GOAL is a hybrid live set and parasitic broadcast system that hijacks a football match in real time. The original game is never replaced, only infiltrated: the signal stays on while its meaning is rewritten live.

Concept

Football is the most widely shared regulated form of conflict: rules, referees, rituals, tribes, a ball that everyone agrees to chase. AUTO/GOAL treats the game itself, at any level, from the stadium to the Sunday pitch, as a media system to be read, misread and interfered with, and injects visual and sonic interference into that structure.

AUTO points to automatic, algorithmic, conditioned response (the reflex of the fan, the replay, the statistic, the commentary). GOAL shifts between objective, score, error, and glitch. An own goal (autogol) is the game’s own name for a gesture that turns against the one who makes it.

The project is not tied to a competition, a team or a nation. Any match can host it: a league game, a cup final, a friendly, a tournament, a replay from the archive.

Format

Presented on-site and online, AUTO/GOAL turns collective viewing into a contested media space where spectatorship, disruption, and interpretation collapse into the same real-time event.

Founding core

The founding core of the project is composed of Lorenzo Antei, Gabriele Favazza, Luca Leggero, Guido Segni, and Gionatan Quintini.

2026
Hybrid live media performance and broadcast intervention

Technical sheet

  • Duration one full match (about 90 minutes plus breaks), or a selected portion.

  • Live source a football broadcast or stream, received at the venue (TV signal, set-top box or online stream) and fed to the system as a video input. The original audio and picture stay on air throughout.

  • Video capture interface and a computer running live visual software for real-time processing, mixing and overlay of the incoming signal; one or more projectors or large screens (or an LED wall), plus a monitor for the performers.

  • Audio mixer or audio interface, PA system with monitors, and a feed of the broadcast audio to be processed and mixed live with the performers’ sound.

  • Online presentation a streaming setup (encoder, stable upload connection) to relay the altered output to a remote audience.

  • Venue a room for collective viewing with a dark or dimmable space, seating or standing area facing the screen, stable power and wired internet.

  • Team a core of five performers and authors (see below); for each presentation at least one technician for video and audio, plus support for set-up and broadcast reception.

  • Rights and permissions the match is not recorded or redistributed as such; use of the signal in public venues and online streaming depend on the broadcaster’s terms and must be checked case by case.

  • Set-up to be defined by venue; a technical test with the actual broadcast signal is needed before the event.

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